Project 1
Daydream VR Console
Haptics and force feedback design for immersive environments
The project is to explore tactility and physicality of the world and brought a sense of physicality to virtual environments through working
with a cross-functional team developing next generation hardware for VR and AR.
In this project, I used Unity to bring the haptic aspect of physical world into virtual reality world.
Project 2
Daydream VR Headset
Guest Mode / Multi - Profiles
Design concepts for guest mode experiences, which include entail showing the headset to someone else so that they can experience VR
without a steep learning curve, or without the original owner’s personalized content.
For families, there may be “Who’s watching”-type profiles to help each person get a personalized experience.
This project involves systems thinking and building on patterns from various consumer & entertainment services,
and involve prototyping concepts in VR to preview and validate proposals.